*Ai is used for one png you can see in the one of the tree. So that 9 percent is not true, maybe 1 percent*

THE FOREST IS HUNGRY. DON'T OUTSTAY YOUR WELCOME.

You wake up in a pitch-black forest with nothing but a flashlight and a single directive: Collect the mangos. But you aren't alone. Deep in the thickets, a pack of rabid hounds is watching, waiting for the clock to run out.

Every wave, the forest drops its strange fruit. You must collect into the dark, hunt them down, and carry them to safety. But be careful,  your battery is draining, and when time hits zero... the lights go out, and the pack hunts.

Can you adapt and survive the night? Or will you become just another skeleton under the trees?

GAMEPLAY FEATURES

  • Dual-Wield Interaction: Use your hands independently. Grip a flashlight in one hand and a mango in the other, or risk dropping your light completely to double your carrying capacity.
  • Dynamic Horror Intensity: Gather items before the timer expires. If you fail, the forest goes completely pitch-black as a terrifying pack of hounds drops in to hunt you down.
  • Roguelike Adaptation: Clear a wave to unlock a moment of safety. Choose between 3 randomized adaptations to permanently upgrade your movement speed, jump height, flashlight battery life, or supernatural tracking senses.
  • Procedural Forest Juice: Immersive head-bobbing, heavy footstep acoustics, procedural item-grabbing physics, and reactive horror audio tracks that shift dynamically based on your panic levels.

⌨️ CONTROLS

  • WASD — Move
  • Shift — Sprint
  • Left Mouse Button — Grab / Interact (Pick up items, hold your flashlight)
  • E — Toggle Flashlight (Requires battery)
Updated 6 days ago
Published 7 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Author3DsDiv
Made withGodot

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aam-chor-linux.zip 64 MB
aam-chor-win.zip 70 MB